![]() ![]() It goes on to nighttime, with everything around you feeling dangerous. ![]() Each part of this opens with a bright day sequence, giving you time to breathe, and wonder if what is going on is all in your mind - albeit as you progress, these get increasingly eerie. It attracts attention to the otherwise inobtrusive HUD. Another thing that has that outcome is the mini-radar I understand it's a GPS - however, in something like this, disempowerment is important, and this is the only thing where they get that wrong. The downside is that the length suffers - 9 and a half hours to complete the six chapters, and while there is replayability(in the three difficulties), some of it, like Achievements and collectibles(purely for the doing so), harm the otherwise solid immersion. ![]() ![]() It's something as rare, today, as a mystery that answers nearly every question brought up along the way, if the very ending is unsatisfying(which the two hour DLCs don't change - if those don't come with your copy for free, I wouldn't bother with them). The episodic nature(complete with "previously on", cliffhangers and separate focus that all adds up to a cohesive whole) keeps this tight, with the plot moving, characters introduced and developed and the setting changing throughout, without losing you along the way. Provided you're into the story if not, this isn't for you. Although there is arguably almost too much action, for something that is a psychological thriller that nearly gets into horror, it doesn't get monotonous(in spite of the fact that with the gameplay, like Left 4 Dead, it doesn't take long to "try everything"). Carefully using all of these in conjunction with each other is vital to get through this. Flares can be carried while walking, or dropped in place(you just bought yourself a few seconds of peace), and will prevent them from getting too close, and the flaregun and flashbangs works like grenades(that won't hurt you). Reloading can be sped up by tapping the key for it, something I hope makes its way into more like this - it gives you something active to do to speed it up, and keep in mind, it's all "one bullet/shell at a time" with this arsenal. Once you've removed the black, Venom-like(Spider-Man villain, not "poison") substance covering them like that, these nearly-usual-looking(they poured some water on the designs to make them "slightly off" - it worked) can be dealt with with bullets, from the revolver, hunting rifle or one of two kinds of shotgun(which can push them back whether it'll kill them or not - and that may be necessary! You can only carry one two-handed weapon at a time choose carefully, you can't carry much ammo). Their pitch-shifting taunts(regular phrases, related to their profession - hunter, deputy, etc.) and the poltergeists(normal objects, like a steel beam, "invisibly" raised and thrown at you) are the only aspects that can seem silly to those of us not big on supernatural possession fiction. And your handy flashlight, that you can find different strengths of, the better, the more batteries(which you have to manually replace, lest you wait for it to slowly recharge, without using it) it'll take to fill it, can slowly(or faster, if you "boost" it - which drains it, and is the only way you can more accurately aim!) drain the evil protecting the Taken - people from the area who are being controlled. What is actually going on? Her phobic fear of the dark sets up the core conflict between that and light - large static lights are Safe Havens(regeneration is sped up significantly, they're among the checkpoint saves, and enemies disappear back into the shadow that they appeared from - like in a slasher flick), smaller ones provide aid via a set source of brightening. She disappears, and he now has to get her back, as things around him make increasingly less sense. To reconnect, to relax, to get away from it all. He and his wife Alice(Brett Madden loving, without just putting up with everything) go for a vacation in the sleepy port town of Bright Falls, Washington. The titular Alan(Matthew Porretta flawed, yet likable) has written several successful crime novels, only now he can't seem to get started on the next one. ![]()
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